﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GLWrap.SceneObjects;
using ReAnimation.Domain;
using GLWrap;

namespace ReAnimation.Graphics
{
    public interface ILinkSceneObjectsFactory
    {
        Material DefaultMaterial { get; set; }

        SceneObject GetSceneObjectForLinkType(Link link);
        bool CheckSceneObjectIsLinkType(MoleculeLinkType linkType,SceneObject sceneObject);
    }
}
